![]() ![]() The anime showing through heavily, not only with the actual graphics but with the design of EVE especially. The developers are aiming for (and so far hitting it right on the head with this) a photorealistic anime style. It would be really great if we got the option to dual wield some smaller blades, kind of like the Blades of Mercy from Bloodborne firstly, because that would absolutely great and secondly, it would only make sense to expand on the slight Soulsborne inspirations and honestly, it would fit in really well with the gameplay. Your main weapon is a hefty blade which will be slicing through all various kinds of flesh, bones, and anything else it comes across with more ease than a butter knife cutting through a Tinkie. Your Burst Gauge (not to be confused with Beta Gauge) will also climb as you perform successive combos and parries which can be used for power attacks and buffs. Within battle, you will obtain Beta Gauge through parrying and evading, which you can then use to gain skills for upgrade moved and abilities. Her motion fluidity doesn’t end there, as you scour the environment with swinging across poles and scaling walls, among many other actions. Once you find a flow, you will build up a spectacular display of combos with parries and acrobatics. As for yourself, EVE’s manoeuvrability (especially in combat), it is designed to be agile and fluid. EVE also seems to be in contact with another throughout the trailer and has a little drone companion, the entirety of what the drone can do is unknown but it will likely help in some combat situations and to bypass obstacles throughout the world possibly?įor the enemies, as mentioned above, the combat seems quite patterned so strategy would be required to time your attacks precisely and to keep on top of things because of the quick-time events that trigger when it comes to pulling off that finisher move. These enemies also have some sort of possessing or mimicry abilities. The NA:tives look to have a Lovecraftian-cross-Soulsborne inspiration (possibly even some Dead Space vibes if you look at their design and certain traits) with their appearances as well as their move sets such as the mostly patterned fight styles. What we do know so far is a baseline of the story which seems to go along the lines of EVE who is likely an android of sorts (or possibly some sort of superhuman?) who was part of a paratrooper squad from the Colony sent to claim back Earth from the NA:tives the alien-like invaders. There isn’t much known about this fantastic-looking title at the moment as SHIFT UP has managed to keep this on the down-low and leak-free since its original mention back in 2019. It is semi open-world, action hack ʼn slash game set in a sci-fi, post-apocalyptic world with grotesque and somewhat Lovecraftian-style monsters. Project EVE is an ambitious project that you could pretty much sum up as a combination of Bayonetta and Nier with a splash of Sekiro packed into a box of cyber-fantasy. SHIFT UP Corporation, the South Korean developer & publishing company founded by Hyung-Tae Kim (character designer for the War of Genesis series and Magna Carta game series), have really outdone themselves with this one. To say that I am excited for this game would be a lie. ![]() Meanwhile, cosmetics can be earned to give players a sense of personalization.Is anyone else getting cyber-fantasy, Korean Bayonetta vibes with this? Here is what we know so far. Project Eve will take advantage of the DualSense’s haptic feedback, too, to help the game’s brutal combat feel even more immersive. So it appears the game will meld together multiple styles of gameplay into a single cohesive experience. Shift Up has stated that we can expect combos that weave together and special moves that can be earned by parries and evasions, giving you cool skills such as super armor, enemy combo interruptions, or even a wide selection of attacks like leaping stabs and sweeping swings.įighting won't be the sole focus, however, as we’ve also seen snippets of footage that show off some interactive navigation, such as Eve swinging from poles to cross gaps and sliding through a tunnel while dodging obstacles. Learning attack patterns is of paramount importance, but so is learning to balance aggression and defense, so as to take advantage of openings. Players will engage with enemies in intense, challenging showdowns that require mastery of the game’s systems - attacking, defending, countering, and evading. The hulking bosses and strategic combat feel borrowed from Dark Souls, while the over-the-top tone and flashiness feel like they were taken from something like Devil May Cry or Bayonetta. Project Eve looks like it’s melding together elements from a variety of other popular games, and that’s no bad thing. ![]()
0 Comments
Leave a Reply. |